When I started streaming with the Rift, I realized quickly that OBS classic might not cut the mustard anymore. Many scenes from Oculus games just didn't render correctly. One example is that when I tried to stream American/Euro Truck Simulator, the stream was uʍop ǝpᴉsdn. As you can imagine by reading that text, viewers wouldn't have had a nice time trying to follow head movements.
-FLASH CUT TO-
OBS Studio was handling my VR games extremely well. The filters and global sources, plus audio device control per scene were welcome. I streamed my first month of VR streams without ever really digging deep into the configs.
I realized for consistency I would need to migrate my FLAT game scenes to Studio. When I started doing that I looked into what OBS Studio was actually capable of. I added the Automatic Scene Switcher so I can swap Oculus games while in VR and the stream can follow along. When I stream an Oculus game the microphone will automatically swap over to the Oculus Rift microphone and the game audio pickup switches to the Oculus headphone output. That is fantastic. Using the Rift had the caveat of not picking up audio when facing away from the "fancy" mic.
Being able to swap between chat mode, VR mode, and FLAT games without having to cut the stream will help with keeping a regular schedule.
I made a song or to to keep the AFK/BRB moments from being silent.